- #Dirt rally 2.0 vr drivers
- #Dirt rally 2.0 vr update
- #Dirt rally 2.0 vr Pc
- #Dirt rally 2.0 vr windows
Incase you didn't know, in the Gameplay settings (which can also be accessed via the pause menu) there is a tab for VR Comfort. You can also change the resolution here another quick way is to change these settings in the flatscreen mode before going into VR.
#Dirt rally 2.0 vr update
We're working on a fix for this in a future update a workaround for now is to disable fullscreen in the hardware settings:Ĭ:\Users\ YOUR NAME HERE \Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config.xml On Steam DiRT Rally 2.0 will try to run normal setting configs, typically in fullscreen on higher presets by default.įullscreen isn't recommended as it can cause issues with performance (upping resolution) and stretch UI elements. VR gameplay will sync to 45 FPS if it drops below 90 FPS, so it's important to keep it the framerate high for a smooth experience. So long as you don’t increase Multisampling, and ensure you play in Windowed Mode on a reasonable resolution, you should see notable performance gains. If you have a higher-end graphics card you may be able get similar performance with Shader Details set to High and other settings on Low/Off. We increased our framerate from 60-67 FPS up to 90 FPS+ with the Recommended Settings, using the GTX 1060 in our reference build. With our Recommended Settings and some minor tweaks, performance on Steam should be similar to that of Oculus.
#Dirt rally 2.0 vr drivers
Vehicle Details (Note: Ultra Low removes drivers and other elements, so use it if nothing else is working for you)Īnisotropic Filtering (performance gain is negligible compared to High) These are low performance savers and won't make much difference if you're using them under Medium, but lowering them all may save a few frames: Supersampling methods from SteamVR would be more beneficial if you can run them. We recommend not using Multisampling (or lower values), it is costly in VR. Screenspace Reflections: Off, lower overall reflections settings too will help. Trees, Bloom, Light Streaks, Godrays (These help a lot in areas dense with trees) Lowering these settings will significantly increase performance (in order of impact): These are what we consider high performance savers.
#Dirt rally 2.0 vr Pc
Slightly under 90FPS - Medium graphics preset plus all of the above changes, Shader Detail on Highįor reference, here was our PC build with which we tested each setting:ĭepending on your hardware, PC build & peripherals, and their settings, performance may differ so please experiment with these settings until you find what works best for you. Over 90 FPS+ - Medium graphics preset plus all of the above changes.
Initial Performance (graphics preset Medium): If you're using a WMR headset through Steam VR, smooth performance is not guaranteed.īased on our tests, these are the settings we recommend to give the best performance boost:
#Dirt rally 2.0 vr windows
There are no plans to implement PlayStation VR support for DiRT Rally 2.0.ĭoes DiRT Rally 2.0 Support Windows Mixed Reality headsets? Post-release DLC content that was available on other platforms will come to Oculus at a later date.įree content (like the DirtFish location and liveries) are available on Oculus at the same time as other platforms.ĭoes the Oculus version have exclusive content?Ī number of cars feature an exclusive, Oculus-themed livery on the Oculus version.Īdditional Daily, Weekly and Monthly Community Challenges are available in My Team, exclusive to Oculus players.
The Oculus version contains the same base-game content as other platforms.
Steam players cannot join Oculus Lobbies, Xbox players cannot join PlayStation Lobbies etc. Synchronous (as in PvP) Multiplayer is platform-specific. This includes Leaderboards, Clubs and Community Challenges. The Steam version uses the SteamVR platform to support VR devices.Ĭan I play with Steam players while using the Oculus version, and vice-versa?Īll versions of DiRT Rally 2.0 provide support for cross-platform asynchronus play (which players can opt out of in their game settings). The Oculus version provides native support to Oculus devices through the Oculus SDK.